Global Virtual Reality Market in Healthcare Sector 2015-2019

MarketReserchReports.biz has recently announced the addition of a market study “Global Virtual Reality Market in Healthcare Sector 2015-2019”, is a comparative analysis of the global market.

About virtual reality
Virtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that provide sound for a wholesome experience. It is used in a wide variety of applications ranging from healthcare, gaming devices, public entertainment, prototype creation to military exercises.

A virtual reality system can be classified into the following:
Non-immersive virtual reality system
Semi-immersive virtual reality system
Immersive virtual reality system

Technavio’s analysts forecast the global virtual reality market in healthcare to grow at a CAGR of 19.37% over the period 2014-2019.

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Covered in this report

Technavio’s report, Global Virtual Reality Market in Healthcare 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global virtual reality market in healthcare and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.Key regions
Americas
APAC
EMEAKey vendors
DeepStream VR
EON Reality
Virtalis
VirtaMed
Vuzix
WorldVizOther prominent vendors
ALife Studios
Hologic
Laster Technologies
Mimic Technologies
VisciraKey market driver
Shortage of healthcare professionals
For a full, detailed list, view our reportKey market challenge
Hardware and software issues
For a full, detailed list, view our reportKey market trend
Mergers and acquisitions
For a full, detailed list, view our reportKey questions answered in this report
What will the market size be in 2019 and what will the growth rate be
What are the key market trends
What is driving this market
What are the challenges to market growth
Who are the key vendors in this market space
What are the market opportunities and threats faced by the key vendors
What are the strengths and weaknesses of the key vendors

Table of Contents

Chapter One Industry Overview

Table of Contents

PART 01: Executive summary

Highlights
PART 02: Scope of the report

Market overview
Market coverage
Market size calculation
Application segmentation
Geographical segmentation
Vendor segmentation
Common currency conversion rates
PART 03: Market research methodology

Research methodology
Economic indicators

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PART 04: Introduction

Key market highlights
Virtual reality
Components of VR system
VR hardware
VR software

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